I’ve created a class which simulates an action for example a ball bouncing about a screen thus I’d create it like so:
var Ball1:ball = new ball(x,y);
How would I go about adding this to a loop, in a sense of every frame add another ball till you reach the maximum balls
currently after looking in help, google and forums this is all I could find
var ["Ball"+currentball]:ball = new ball(x,y);
but this doesn’t seem to work and just causes
“Error Scene=Scene 1, layer=balls, frame=1:Line 15: Identifier expected”