When dynamically creating movieclips, we can give them names by which they can be referenced like this
for (a=0; a<clipTot; a++){
var tmpClip:MovieClip = this.createEmptyMovieClip("clip" + a, a + 1);
}
This way I could use:
this.clip2._x = blah blah etc etc
How would I go about doing the same thing when creating Objects instead of movieClips?