i’m using the code bellow, from gotoandlearn.com, to make a carosel menu.
I’m I want to do is to make the carosel to stop with ease, and not to zero to fast.
import mx.utils.Delegate;
var resistencia:Number = 0.000001;
var numOfItems:Number;
var radiusX:Number = 375;
var radiusY:Number = 60;
var centerX:Number = 710 / 2;
var centerY:Number = Stage.height / 2;
var speed:Number = 0.05;
var perspective:Number = 120;
var home:MovieClip = this;
//var tooltip:MovieClip = this.attachMovie("tooltip","tooltip",10000);
//tooltip._alpha = 0;
var xml:XML = new XML();
xml.ignoreWhite = true;
xml.onLoad = function()
{
var nodes = this.firstChild.childNodes;
numOfItems = nodes.length;
for(var i=0;i<numOfItems;i++)
{
var t = home.attachMovie("item","item"+i,i+1);
t.angle = i * ((Math.PI*2)/numOfItems);
t.onEnterFrame = mover;
t.toolText = nodes*.attributes.tooltip;
t.icon.inner.loadMovie(nodes*.attributes.image);
t.r.inner.loadMovie(nodes*.attributes.image);
t.icon.onRollOver = over;
t.icon.onRollOut = out;
t.icon.onRelease = released;
}
}
function over()
{
home.tooltip.tipText.text = this._parent.toolText;
home.tooltip._x = this._parent._x;
home.tooltip._y = this._parent._y - this._parent._height/2;
home.tooltip.onEnterFrame = Delegate.create(this,moveTip);
//home.tooltip._alpha = 100;
}
function out()
{
delete home.tooltip.onEnterFrame;
//home.tooltip._alpha = 0;
}
function released()
{
trace(this._parent.toolText);
}
function moveTip()
{
home.tooltip._x = this._parent._x;
home.tooltip._y = this._parent._y - this._parent._height/2;
}
xml.load("icons.xml");
function mover()
{
this._x = Math.cos(this.angle) * radiusX + centerX;
this._y = Math.sin(this.angle) * radiusY + centerY;
var s = (this._y - perspective) /(centerY+radiusY-perspective);
this._xscale = this._yscale = s*100;
this.angle += this._parent.speed;
this.swapDepths(Math.round(this._xscale) + 100);
}
this.onMouseMove = function()
{
if (this._xmouse < 700 and this._xmouse > 0 ){
speed = (this._xmouse-centerX)/2500;
}
}