Hi,
Suppose I created some animation (with say 10 frames) in CS3 then set linkage to export as class MyAnimClass with the default base class flash.display.MovieClip. Furthermore suppose that in each of the 10 frames contains, amongst other things, an instance of a sprite MySpriteClass similarly exported for Actionscript.
Now if I later create an instance myAnim of MyAnimClass I am able to move through the frames, pick up the various local x,y locations of the instances of MySpriteClass and move them about / set them invisible etc. etc.
However what I want to do is work directly with the class MyAnimClass. I want to edit the layout etc. of the relevant MySpriteClass instances in each frame so that I change MyAnimClass (or perhaps create a new one based upon it). Otherwise every time I create an instance of MyAnimClass I have to edit it accordingly, but I only really want to edit it once, and then create instances.
In other words I have a class created in CS3 which extends MovieClip and I want to edit the animation within at runtime, outputting a new class. I was wondering if I could create an instance, edit it and then create a class from that?
Any help very much appreciated =)
Rob