Embedded HitTesting

In my current game project, I have need of hitTest-ing an object on the main timeline to one embedded in another MC, using a shapeFlag. My code was/is:

 ActionScript Code:
 [FONT=Courier New][LEFT]MC1.[COLOR=#0000ff]onEnterFrame[/COLOR] = [COLOR=#000000]**function**[/COLOR][COLOR=#000000]([/COLOR][COLOR=#000000])[/COLOR] [COLOR=#000000]{[/COLOR]
  [COLOR=#0000ff]if[/COLOR][COLOR=#000000]([/COLOR][COLOR=#0000ff]this[/COLOR].[COLOR=#0000ff]hitTest[/COLOR][COLOR=#000000]([/COLOR][COLOR=#0000ff]_root[/COLOR].[COLOR=#000080]MC2[/COLOR].[COLOR=#000080]MC3[/COLOR].[COLOR=#0000ff]_x[/COLOR], [COLOR=#0000ff]_root[/COLOR].[COLOR=#000080]MC2[/COLOR].[COLOR=#000080]MC3[/COLOR].[COLOR=#0000ff]_y[/COLOR], [COLOR=#000000]**true**[/COLOR][COLOR=#000000])[/COLOR][COLOR=#000000])[/COLOR] [COLOR=#000000]{[/COLOR]
        [COLOR=#0000ff]_root[/COLOR].[COLOR=#000080]myFunction[/COLOR][COLOR=#000000]([/COLOR][COLOR=#0000ff]this[/COLOR][COLOR=#000000])[/COLOR];
  [COLOR=#000000]}[/COLOR]

[COLOR=#000000]}[/COLOR]
[/LEFT]
[/FONT]

Or something close akin to that. However, it doesn’t work. I suspect this is because MC3’s x and y coordinates are in relation to the reference point thingy of MC2. But, I don’t know how to fix it :puzzle: . Thanks much! NOTE: I know that I posted this question twice, and my apologies. I think I hit back on my browser and accidentally recent the message.