Hi, I am calling duplicateMovieClip to create the enemies in my game. Problem is, I experience slowdown when I have many enemies in the game (not necessarily on-screen). They each basically do hitTests on enterframe to see if they are touching a wall, ground, hero, or bullet. So I was wondering if there is a better way to do this. Is there somewhere else I should be putting the code? I know some people throw all the code into one frame in _root and call attachMovieClip, but would that help me in my case? How about for pickups? Is it safe to assume each pickup should have its own hitTest with the hero on enterframe? Hopefully someone can give me some insight or point me in the right direction. Any examples of enemy code you guys use can help too. Thanks.