I can’t solve this, i need help.
I am trying to load another b.swf into this a.swf
if i try to load a swf without class it works fine.
a.swf have no class, but b.swf have.
I encounter this error.
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at MyGame()
What is the solution?
a.fla
stop();
function startLoad()
{
var imageRequest:URLRequest = new URLRequest("b.swf");
var imageLoader:Loader = new Loader();
imageLoader.load(imageRequest);
addChild(imageLoader);
}
function onCompleteHandler(loadEvent:Event)
{
addChild(loadEvent.currentTarget.content);
}
function onProgressHandler(mProgress:ProgressEvent)
{
var percent:Number = mProgress.bytesLoaded/mProgress.bytesTotal;
trace(percent);
}
startLoad();
Mygame.as
package {
import flash.display.MovieClip
import flash.display.Sprite
import flash.display.Bitmap
import flash.display.BitmapData
import flash.display.Graphics
import flash.events.Event
import flash.events.MouseEvent
import flash.utils.ByteArray
import flash.utils.setInterval
import flash.utils.setTimeout
import flash.geom.Point
import flash.text.TextField
import flash.display.BlendMode
import flash.display.StageScaleMode
import flash.display.StageAlign
import flash.text.TextFormat
import playerio.*
import sample.ui.Prompt
import sample.ui.Chat
import sample.ui.Lobby
public class MyGame extends MovieClip{
private var connection:Connection
private var lobby:Lobby
private var questions:Array=new Array();
private var answers:Array=new Array();
[Embed(source="c.xml", mimeType="application/octet-stream")]
private static const MyData:Class;
function MyGame(){
stop();
PlayerIO.connect(
stage, //Referance to stage
"quiz-sfhwfbj70ectvbcjazv2tw", //Game id (Get your own at playerio.com)
"public", //Connection id, default is public
"name", //Username
"", //User auth. Can be left blank if authentication is disabled on connection
handleConnect, //Function executed on successful connect
handleError //Function executed if we recive an error
);
stage.scaleMode = StageScaleMode.NO_SCALE
stage.align = StageAlign.BOTTOM
}
private function handleConnect(client:Client):void{
trace("Sucessfully connected to player.io");
//Set developmentsever (Comment out to connect to your server online)
client.multiplayer.developmentServer = "localhost:8184";
//Create pr join the room test
client.multiplayer.createJoinRoom(
"", //Room id. If set to null a random roomid is used
"bounce", //The game type started on the server
false, //Should the room be visible in the lobby?
{}, //Room data. This data is returned to lobby list. Variabels can be modifed on the server
{},
handleJoin, //Function executed on successful joining of the room
handleError //Function executed if we got a join error
);
//Create lobby
lobby = new Lobby(client, "mygame", handleJoin, handleError)
//Show lobby (parsing true hides the cancel button)
lobby.show(true);
}
private function handleJoin(connection:Connection):void{
trace("Sucessfully connected to the multiplayer server");
var byteArray:ByteArray = new MyData() as ByteArray;
var xml:XML = new XML(byteArray.readUTFBytes(byteArray.length));
var loop = 5;
for (var i=0;i<loop;i++)
{
questions*=xml.ques*.q1;
//questions*=loop;
answers*=[xml.ques*.op1,xml.ques*.op2,xml.ques*.op3];
//answers*=loop;
}
gotoAndStop(2);
stop();
/*
trace(questions[1]);
trace(answers[1]);
trace(answers[1][0]);
trace(answers[1][1]);
trace(answers[1][2]);
*/
//Add chat to game
var chat:Chat = new Chat(stage, connection);
//Add listener for messages of the type "hello"
connection.addMessageHandler("hello", function(m:Message){
trace("Recived a message with the type hello from the server");
})
//Add message listener for users joining the room
connection.addMessageHandler("UserJoined", function(m:Message, userid:uint){
trace("Player with the userid", userid, "just joined the room");
})
//Add message listener for users leaving the room
connection.addMessageHandler("UserLeft", function(m:Message, userid:uint){
trace("Player with the userid", userid, "just left the room");
})
//Listen to all messages using a private function
connection.addMessageHandler("*", handleMessages)
}
private function handleMessages(m:Message){
trace("Recived the message", m)
}
private function handleDisconnect():void{
trace("Disconnected from server")
}
private function handleError(error:PlayerIOError):void{
trace("got",error)
gotoAndStop(4);
}
}
}