I have an odd issue.
Apparently I am attempting to access a null object reference. I know this because I listen for global uncaught errors on a mobile Air application, and display them in a text field.
Here is the odd part though: It happens at a specific point in my game only on iPod4 if published in release build.
It does not occur if published on the iPod with remote debugging build… so i can never detect the issue.
It does not occur on 2 android devices i have tested on, debugging or release build.
It does not occur in simulator / debugger on computer.
Any ideas on how to trace this source error out? The global error is helpful, but you can’t get too much info from it i do believe.
TypeError: Error #1009 :: uncaughtError::
UncaughtErrorEventType = “uncaughtError”
bubbles = true
cancelable = true
event phase =2
I have a place to start looking for the issue, and i will do that but it will require some trial/error… as you may know it takes some time to publish the .ipa each time, and it has to be full quality release build for the issue to happen.