Im tyring to have something happen in waves.
I want to dynamicly stop and restart a SetInterval loop i’m in. Because of the variable changing it would make more sense logicly if I looped things outside the setinterval
(rather than within the interval itself)
is this a bad idea / how would I accomplish this?
I am revisiting this again. I can’t figure out why this locks the system up… All that I could imagine it being was that the while(!gameover) outer loop was executing too fast,
so i tried to wrap that in an interval to check … but it still crashes
new attempt:
start_level = 1;
OUTER_ID = setInterval(OuterGame,500);
function OuterGame(){
game_over =0;
//initiate ball droppping
while(game_over==0){
if(start_level==1){
start_level = 0;
ID = setInterval(DropBall, my_interval);
}
}
}