Event.currentTarget?

I have a movieClip in my library that I am loading into a scrollPane. When I click on the scrollPane I want to know the name of the target I am clicking on. I am trying event.currentTarget but all that I get in the output box is ObjectMovieClip. I want to use one function for all my buttons so when I click on them it loads another movieClip in my library. I realize I could make 3 separate functions, but I’ld like to use just one. Any suggestions?


//create a movieClip to hold the rooms
var roomMC:MovieClip = new rooms_mc();
addChild(roomMC);

// add a ScrollPane for the rooms
var roomPane:ScrollPane = new ScrollPane();
roomPane.setSize(375, 80);
roomPane.move(10,480);
roomPane.horizontalLineScrollSize = 85;
roomPane.addEventListener(Event.COMPLETE, completeHandler);
addChild(roomPane);
roomPane.source = roomMC;

//create buttons for each texture
roomMC.Liv1.buttonMode = true;
roomMC.Liv1.addEventListener(MouseEvent.CLICK, addRoom, false, 0, true);

roomMC.Kit1.buttonMode = true;
roomMC.Kit1.addEventListener(MouseEvent.CLICK, addRoom, false, 0, true);

roomMC.Rec1.buttonMode = true;
roomMC.Rec1.addEventListener(MouseEvent.CLICK, addRoom, false, 0, true);

function addRoom(event:MouseEvent):void {    
    trace(event.currentTarget);
}