Eventlistener to sprite in loop?

Ok, I have a loop which loops out 10 empty movie clips and then adds 10 sprites inside those movieclips.

What I want to do is to change the alpha of the sprite I hover. But since I can’t add eventlistener to the sprite how can change it’s alpha?

Can’t just use:


private function hoverSprite(event:MouseEvent)
{
spritename.alpha = 0.5;
}

Because then only the last looped sprite will change alpha then.