What I want to do is very simple:
I want to change the appearance and size of the arrows on the numericstepper component and reuse the rest of the functionality that it has. I have tried modifying it via the skins view (aka double clicking a numericstepper dragged to the stage and modifying all those up down click things for the arrows). I am utterly confused as to how I would extend this component, change it, and add it to my library for use.
An example of my confusion (taken from adobe documentation):
“Double-click the background of the TextInput skin on the skins panel until you drill down to the Group level and the background color appears in the Fill color picker in the Property inspector.”
Is there any example of how I can do this? This doesn’t seem to be useful for me at the moment.
This is what i’m doing at this time while experimenting with modify numeric stepper:
- drag an instance from the components toolbox to the stage.
- double click the instance.
- Where it says “up” next to those arrow icons (where it also says disabled selected over, i’m guessing this is this “skins panel” shown here at http://help.adobe.com/en_US/ActionScript/3.0_UsingComponentsAS3/WS5b3ccc516d4fbf351e63e3d118a9c65b32-7f42.html), I double click the image that corresponds to up.
- I use free transform to make the thing smaller.
- I run the video and the arrow actually gets bigger (wider by 10 pixels or so).
How am I supposed to modify the numericstepper using this unintuitive user interface that does the opposite of what I want?
Nevermind I give up. I will just create my own numeric stepper component. All this work just to change the size arrows and the box the arrow is in. I wonder why this has to be the case.