Falling snow tut, modified

Okay, I remeber making this work at one point… but I forgot…

There is a Snowfalling tutorial here, I messed around with the code to make it instead of fall rise, the only proble is, that it rises from on point, and dosent appear random at the bottom, but from a single spot… anyway here is my AS.

onClipEvent (load) {
//specifies the size of the movie stage
movieWidth = 500;
movieHeight = 200;

//variables that will modify the falling snow
k = 1+Math.random()*2;
i = -Math.PI+Math.random()*Math.PI;

//giving each snowflake unique characteristics
this._xscale = this._yscale=50+Math.random()*100;
this._alpha = 10+Math.random()*50;
this._x = -10+Math.random()*movieWidth;
this._y = -10+Math.random()*movieHeight;

}
onClipEvent (enterFrame) {
//putting it all together
rad += (k/180)*Math.PI;
this._x -= Math.cos(rad);
this._y += i;
if (this._y>=movieHeight) {
this._y = -5;
}
if ((this._y>=movieWidth) || (this._y<=33)) {
this._y = +200;
this._x = +200+Math.random()*movieWidht;
}
}

Hoi

i got this to work :wink:


onClipEvent (load) {
	//specifies the size of the movie stage
	movieWidth = 200;
	movieHeight = 200;
	//variables that will modify the falling snow
	k = Math.random()*2;
	i = Math.PI+Math.random()*Math.PI;
	//giving each snowflake unique characteristics
	this._xscale = this._yscale=50+Math.random()*100;
	this._alpha = 10+Math.random()*50;
	this._x = Math.random()*movieWidth;
	this._y = movieHeight;
}
onClipEvent (enterFrame) {
	//putting it all together
	rad += (k/180)*Math.PI;
	this._x += Math.cos(rad);
	this._y -= i;
	if (this._y<=0 || this._x>=movieWidth || this._x<=0) {
		this._y = movieHeight;
		this._x = Math.random()*movieWidth;
	}
}

gracias comarade!