Hey!
Before you start reading don’t blam, this is not a noob post.
I got SmartFox and learnt how to do it quite well. So far infact I linked a prototype tile game up with SmartFox with unlimited numbers of players. However there is one problem. I found using the inbuilt function SmartFox offers the connections can be slow to send and recieve (not high ping just not enough messages sent). So i set about writing the server side script in SmartFox. I did a really simple one, the simplest possible and while it did improve the situation it was still really crap. The players didn’t lag they just jittered as the messages inbetween were lost but were sent. I know this is got round by adding forces with each message so the player still moves. However I tried this and there was still much lag. I think the reason maybe because every time the message is sent flash needs to check it first. I’m not sure though because I don’t know much about servers.:stunned:
There are no fast paced multiplayer flash games. Maybe because the server is too expensive. The only one is XGenStudios - Stick Arena but they like scripted their own socket server!:toad:
Is there any solution?
Thanks for your help,
Dan