This is doing my head in.
I want to iterate though a number objects as found in getObjectsUnderPoint. The idea is to fire off an event in one of those objects (it’s a class that extends MovieClip).
However, the objects I’m iterating through are 3D, so always come out as [Object Shape]. Directly referencing them doesn’t work.
For instance, imagine a number of movies on the stage as 3D objects (have their Z set for example). The following doesn’t appear to work
var allObj:Array = floo.getObjectsUnderPoint(new Point(3, 4));
allObj[1].play()
I understand that the objects are actually bitmap proxys for the ‘real’ objects to allow 3D rendering. But is there a way to access the real objects to manipulate them or call their functions?
Cheers for any help.