First Game, all help needed

As you may have relised if you have been reading this thread I am new to Flash and Actionscript. But I bought the program to make games, as that is what I eventually want to do for a living.

Now I think I’m ready to learn how to code a game. I have been talking to people like joMan and have decided to make a side-scroller shooting game.
Not a remake, something original.

I would love (and I **will **need) help from anyone.

For what it’s worth, I’m using Flash MX 2004.

Thanks you :slight_smile:

16 views no replies :h::frowning:

common guys!

Anyway, I’ve started my game today and have got the ship’s movement, and shooting.
I have got stuck in several places, and I really hope someone helps me.

[left] [list=1]
[]It’ll only shoot one bullet at a time, I want it to not have a limit and when a second bullet is shot the first doesn’t disapear.
[
]I have no idea how to make invisible walls that the ship cant pass, basically the stage.
[*]Enemies, I want lots of em. And I want them to blow up when hit with a bullet.
[/list] I know it’s all basic shapes ATM, the graphics arn’t as important as the code, the graphics are coming along and will be inserted later.

PLEASE PLEASE PLEASE can someone help me!!!
[/left]

If u put down some of the code and description its easier to get replies, not many ppl have mx2004 (well at least i don’t!)

You should try this:

http://www.kirupaforum.com/forums/showpost.php?p=603661&postcount=10

or

http://www.freewebz.com/savco/tutorials/shooting.htm

maybe it will help?

peace

**joMan: **Thanks, I’ll check those links out.

Dr Warm: Sorry, I will do so now.

		if (Key.isDown(Key.SPACE)) {
 				_root.fire = 1;
 				_root.i += 1;
 				duplicateMovieClip(_root.bullet, "bullet"+i, i
 		 );

I have that as part of the ship function to shoot
and i have this code on the mc bullet:

onClipEvent (load) {
 	this._visible = 0;
 	if (_root.fire == 1) {
 		this._x = _root.ship_mc._x;
 		this._y = _root.ship_mc._y;
 	}
 }
 onClipEvent (enterFrame) {
 	if (this != _level0.bullet) {
 		if (_root.fire == 1) {
 			this._x += 20;
 			this._visible = 1;
 		}
 		if (this._y<0) {
 			this.removeMovieClip();
 		}
 	}
 }

Thats only shoots one bullet at a time
I don’t want a limit of bullet movieclips on my stage.

Ok those links should have want u want for the multiple bullets, in ur fla is it just one bullet going up, and then if u press space again it disapears? because i noticed ur increasing _root.i but not i, i’m not to sure if that makes any difference, but i always try to keep consistent