Ok… this is a tricky question.
I’m trying to develop a racing game for a flash mobile phone which uses the ever-so primitive FL1.1x language.
I’ve programmed pretty much everything needed to do a basic car movement, but strangely when moving around in circles while pressing the LEFT key - the race car shrinks!
It seems like a simple _width and _height problem, but I couldn’t find it anywhere in my code.
While debugging with a simple trace I was able to find at least that there’s something going on with the key presses.
! I will have to warn you though, the code is extremely primitive. It took a long time to get used to from AS3. I’ll try my best to help you guys understand some of the cryptic syntax.
/:variable
The “/:” is simple “_root.” in AS2.0
tellTarget("_level0/instancename"){
}
This is simply the calling of an instance name of “instancename” in the root (level0) of the flash scene. eg: AS2.0 -> “_root.instancename”
Please help! I know this is a rare topic, but any help is appreciated!
I’ve attached a .swf and a .fla
p.s. If anyone has a fool proof method of a race car movement, I would love to also see the logic!
kpxnamja