Fl.transitions

i’m trying to use FL.transistions and control the objects on screen using code, i’ve got as far as to move some objects on screen, but would like to have some object move on to screen after the first objects appear. is there a way of delaying an action or have “when this is done do this” type thing?

also is there a way of maybe tiding up the code below?

import fl.transitions.Tween;
import fl.transitions.TweenEvent;
import fl.transitions.easing.*;

var xMovement:Tween;
var yMovement:Tween;
var xMovement2:Tween;
var yMovement2:Tween;
var xMovement3:Tween;
var yMovement3:Tween;

xMovement = new Tween(contentsMC, “x”, Back.easeOut, contentsMC.x, contentsMC.x = 117.9, 1, true);
yMovement = new Tween(contentsMC, “y”, Back.easeOut, contentsMC.y, contentsMC.y = 175, 1, true);
//new Tween(contentsMC,“alpha”, Strong.easeOut, 100, 0, 2, true)

xMovement2 = new Tween(contentsYellowMC, “x”, Back.easeOut, contentsYellowMC.x, contentsYellowMC.x = 95.5, 1.2, true);
yMovement2 = new Tween(contentsYellowMC, “y”, Back.easeOut, contentsYellowMC.y, contentsYellowMC.y = 169.4, 1.2, true);

xMovement3 = new Tween(contentsYellow2MC, “x”, Back.easeOut, contentsYellow2MC.x, contentsYellow2MC.x = 65.2, 1.5, true);
yMovement3 = new Tween(contentsYellow2MC, “y”, Back.easeOut, contentsYellow2MC.y, contentsYellow2MC.y = 162, 1.5, true);