Hi there.
Having a problem trying to get the balls to return to their original positions because the tween is inside the for loop. Can anyone help?
import mx.transitions.Tween;
import mx.transitions.easing.*;
function scales(redBall, xScaleStart, yScaleStart, xScaleEnd, yScaleEnd, timer) {
var redBall:MovieClip = redBall;
var timer:Number = timer;
var xScaleEnd:Number = xScaleEnd;
var yScaleEnd:Number = yScaleEnd;
var xScaleStart:Number = xScaleStart;
var yScaleStart:Number = yScaleStart;
var xScaleTween:Tween = new Tween(redBall, "_xscale", Strong.easeIn, xScaleStart, xScaleEnd, timer, true);
var yScaleTween:Tween = new Tween(redBall, "_yscale", Strong.easeIn, yScaleStart, yScaleEnd, timer, true);
}
function midTween(ball_mc, xStartPos, yStartPos, xPosEnd, yPosEnd, timer) {
var ball_mc:MovieClip = ball_mc;
var timer:Number = timer;
var xPosEnd:Number = xPosEnd;
var yPosEnd:Number = yPosEnd;
var xStartPos:Number = xStartPos;
var yStartPos:Number = yStartPos;
var xMidTween:Tween = new Tween(ball_mc, "_x", Strong.easeOut, xStartPos, xPosEnd, timer, true);
var yMidTween:Tween = new Tween(ball_mc, "_y", Strong.easeOut, yStartPos, yPosEnd, timer, true);
}
var myBalls:Array = new Array(cruiseBtn_mc, singleTripBtn_mc, annualBtn_mc, skiBtn_mc, backPackBtn_mc, golfBtn_mc);
function ballMover() {
var max:Number = myBalls.length;
for (var i:Number = 0; i<max; i++) {
myBalls*.onRollOver = function() {
this.gotoAndStop(2);
};
myBalls*.onRollOut = function() {
this.gotoAndStop(1);
};
myBalls*.onPress = function() {
if (this._y>=301) {
midTween(this, this._x, this._y, Stage.width/2, Stage.height/2, 2);
scales(this, this._xscale, this._yscale, 550, 550, 1);
} else {
midTween(this, this._x, this._y, 31, 376.4, 2);
scales(this, this._xscale, this._yscale, 100, 100, 1);
}
};
}
}
ballMover();
Thanks