[Flash 8] onRelease in a FOR LOOP problem

[FONT=Arial][SIZE=2]I am making a few drag and drop games that work great when I hard code them. When I use a FOR loop and name = eval(“something”+i+"_mc") everything works great. I can assign startDrag to all MCs, I can make it stop drag, and so on. But when I try to do a hitTest, it only works for the highest value of * in the FOR loop. It will still assign text to all the dynamic text boxes in each MC, and do the dragging stuff, but it won’t do a hitTest for anything other than the highest value.[/SIZE][/FONT]

[FONT=Arial][SIZE=2]I’ve searched several sites and have found things about Delegate.create, using [this.i] rather than just *, and much more. The problem is it always partially or half works. It won’t just break, it will either let both drag and only acknowledge one hitTest, or ignore the stopDrag or whatever else. Either they both partially work, or only the highest * value is acknowledged. [/SIZE][/FONT]

[SIZE=2][FONT=Arial]Danielthelion suggested I post this here.[/FONT][/SIZE]

[FONT=Arial][SIZE=2]Any leads or sites would be great.[/SIZE][/FONT]

[SIZE=2][FONT=Arial]Thanks[/FONT][/SIZE]