[Flash 8] Zombie-related question (main stage inheritence?)

[COLOR=black][FONT=Arial]I am trying to learn some more action script to help me write a zombie-hunting game I have in mind. [/FONT][/COLOR]

[COLOR=black][FONT=Arial]So lets say I have “ZombieHunter.Fla” where I have the game loop located on the main stage and I want to instantiate an instance of my Zombie class, which I have written into a file called “Zombie.as.”[/FONT][/COLOR]

[COLOR=black][FONT=Arial]So on my main page in the “ZombieHunter.Fla” I have something like:[/FONT][/COLOR]

[COLOR=black][FONT=Arial]Import Zombie[/FONT][/COLOR]

[COLOR=black][FONT=Arial]Freddy = new Zombie(); [/FONT][/COLOR]

[FONT=Times New Roman][SIZE=3]In my “Zombie.as” I have the following:[/SIZE][/FONT]
[FONT=Times New Roman][SIZE=3][/SIZE][/FONT]
**class Zombie{ **
// constructor

public function Zombie()
{}

}

[FONT=Times New Roman][SIZE=3]My question is this: I have created an animation movie clip for my zombie already (with the correct actionscript linkeages in place). How do I attach my Zombie movie clip to the main stage using the constructor here? I know that I need to somehow pass in the main stage and the do an attachMovie on it – but I just don’t know what the “main stage” is called in flash? How do I go about passing the main stage to the zombie class to have the zombie movie clip attached to it there? [/SIZE][/FONT]