Flash countdown timer

used a few tutorials i found online and tried to rework to make a CountDown class for a project. Can’t figure out why it is wrong. For some reason the day counter is stuck at 48…


package {
	import flash.display.Sprite;
	import flash.utils.Timer;
	import flash.events.TimerEvent;

	public class CountDown extends Sprite {
		private var now:Date;
		private var end:Date = new Date(2009,0,31);
		private var timer:Timer;
		private var timeLeft:uint;
		private var msTimer:Timer;
		
		public var display:Counter = new Counter();
		
		private var s:String;
		private var m:String;
		private var h:String;
		private var d:String;
		
		public function CountDown() {
			init();
		}

		private function init():void {
			timer = new Timer(1000);
			timer.addEventListener(TimerEvent.TIMER, updateTimer, false, 0, true);
			timer.start();
			
			msTimer = new Timer(1);
			msTimer.addEventListener(TimerEvent.TIMER, updateMS, false, 0, true);
			msTimer.start();
			addChild(display);
			
			display.gradient_mc.mask = display.field;
			display.msGradient_mc.mask = display.msField;
		}
		
		public function updateTimer(e:TimerEvent):void {
			timeLeft = end.getTime() - now.getTime();

			var seconds:uint = Math.floor(timeLeft / 1000);
			var minutes:uint = Math.floor(seconds / 60);
			var hours:uint = Math.floor(minutes / 60);
			var days:uint = Math.floor(hours / 24);

			seconds %= 60;
			minutes %= 60;
			hours %= 24;
			
			s = seconds.toString();
			if(s.length < 2) s = "0" + s;
			m = minutes.toString();
			if(m.length < 2) m = "0" + m;
			h = hours.toString();
			if(h.length < 2) h = "0" + h;
			d = days.toString();
			if(d.length < 2) d = "0" + d;

			setTimeDisplay();
		}
		
		public function updateMS(e:TimerEvent):void {
			now = new Date();
			var ms:uint = Math.floor(now.getMilliseconds() / 10);
			var msS:String = ms.toString();
			if(msS.length < 2) msS = "0" + msS;
			display.msField.text = msS;
		}
		
		public function setTimeDisplay() {
			display.field.text = d + ":" + h + ":" + m + ":" + s;
		}
	}
}