so yes, the new animate CC does import the old bone animations everything is fine.
I parse flash movieclips and in the newer Animate version I had an error something around movieclip.totalFrames / current frame. I managed to fix it without knowing exactly the problem (yes i suck right now more than ever). I am questioning why the same code will compile in flash cs6 but error in animate cc. They are both using the same Air SDK.
maybe cs6 used the old compiler and animate uses the newer asc2 ?
Anyway after one small change the rest of the relatively large project with bone animations is working fine