Flash game view movement

If this forum weren’t so helpful, I’d probably stop bombarding you guys with questions. I’d like to know how most flash games handle ‘camera’ movement as you progress around a level. An example would be helpful, and a link would be fine too. Thanks in advance.

There’s many ways. Small levels may just be all laid out on-screen and you move a single MovieClip’s x and y co-ordinates as required.

A tile based game may add or remove tiles depending on whether they should be shown on the screen.

Just to name a few :slight_smile:

Wait, are you saying I can’t simply dial in new coordinates for the screen? This sounds confusing…