If this forum weren’t so helpful, I’d probably stop bombarding you guys with questions. I’d like to know how most flash games handle ‘camera’ movement as you progress around a level. An example would be helpful, and a link would be fine too. Thanks in advance.
There’s many ways. Small levels may just be all laid out on-screen and you move a single MovieClip’s x and y co-ordinates as required.
A tile based game may add or remove tiles depending on whether they should be shown on the screen.
Just to name a few
Wait, are you saying I can’t simply dial in new coordinates for the screen? This sounds confusing…