Flash Image gallery help?

hai im a newbie here and i just want to ask for little help if its okay :slight_smile: . i make a flash gallery for my website using scoty’s image gallery script and i try to mix some of his script so its applicable in my site. But my problem is in this script i cant seem see any Preloader for the large image that been load. im not really good in flash, but i think i see theres preloader in the script, and when i try to make Movie Clip preloader with “preloader” in its name it doesn’t work at all, is there somethin wrong or anyhting i should do? thanks a million if anybody can answer me, here i post the script from scoty’s

var tnNr;
spacing = 10;
container._alpha = 0;
close_btn._visible = 0;
var curLength;
//function for the fadeOut
MovieClip.prototype.fadeOut = function() {
 //set close_btn invisible
 close_btn._visible = 0;
 this.onEnterFrame = function() {
  this._alpha -= 5;
  if (this._alpha<0) {
   this._alpha = 0;
   delete this.onEnterFrame;
  }
 };
};
MovieClip.prototype.loadPic = function(pic, id) {
 preloader._visible = 1;
 info.text = "";
 this._alpha = 0;
 this.loadMovie(pic);
 temp = this._parent.createEmptyMovieClip("temp2", 998);
 temp.onEnterFrame = function() {
  var t = container.getBytesTotal(), l = container.getBytesLoaded();
  var per = Math.round((l/t)*100);
  preloader.bar._xscale = per;
  preloader.loadInfo.text = per+" % loaded";
  if (Math.round(l/t) == 1 && container._width != 0 && container._height != 0) {
   preloader._visible = 0;
   var w = container._width+spacing, h = container._height+spacing;
   border.resizeMe(w, h, id);
   delete this.onEnterFrame;
  }
 };
};
MovieClip.prototype.resizeMe = function(w, h, id) {
 var speed = 3;
 container._alpha = 0;
 this.onEnterFrame = function() {
  this._width += (w-this._width)/speed;
  this._height += (h-this._height)/speed;
  if (Math.abs(this._width-w)<1 && Math.abs(this._height-h)<1) {
   this._width = w;
   this._height = h;
   container._x = this._x-this._width/23+spacing/2;
   container._y = this._y-this._height/2+spacing/2;
   info._y = Math.round(this._y+this._height/7+spacing/2);
   //ste the postion of the close btn
   close_btn._x = this._x+this._width/1.11+spacing/2;
   close_btn._y = this._y+this._width/2.6+spacing/2;
   container._alpha += 5;
   if (container._alpha>90) {
    info.text = id;
    container._alpha = 100;
    //set close_btn visible
    close_btn._visible = 1;
    //actions for close_btn
    close_btn.onRelease = function() {
     container.fadeOut();
    };
    delete this.onEnterFrame;
   }
  }
 };
};
function galleryChoice(q) {
 pArray = new Array();
 tArray = new Array();
 iArray = new Array();
 my_xml = new XML();
 for (var j = 0; j<curLength; j++) {
  this.scroll.th_nav["thmb"+j].removeMovieClip();
 }
 my_xml.ignoreWhite = true;
 my_xml.onLoad = function(loaded) {
  if (loaded) {
   gallery = this.firstChild.childNodes[q];
   curLength = gallery.childNodes.length;
   for (var i = 0; i<gallery.childNodes.length; i++) {
    pArray.push(gallery.childNodes*.attributes.source);
    tArray.push(gallery.childNodes*.attributes.thumb);
    iArray.push(gallery.childNodes*.attributes.title);
   }
  }
  delay = setInterval(makeButtons, 50);
 };
 my_xml.load("gallery.xml");
}
function makeButtons() {
 tnNr = 0;
 clearInterval(delay);
 for (var i = 0; i<tArray.length; i++) {
  var thb = scroll.th_nav.thmb.duplicateMovieClip("thmb"+i, 1000+i);
  thb.id = i;
  thb._x = i%4*120;
  thb._y = Math.floor(i/4)*90;
 }
 loadButtons();
}
function loadButtons() {
 var tbox = scroll.th_nav["thmb"+tnNr].box;
 tbox.loadMovie(tArray[tnNr]);
 temp = this.createEmptyMovieClip("tmp"+tnNr, 999);
 temp.onEnterFrame = function() {
  bt = tbox.getBytesTotal();
  bl = tbox.getBytesLoaded();
  if (bt == bl && bt>4) {
   nextButton();
   delete this.onEnterFrame;
  }
 };
}
function nextButton() {
 if (tnNr<tArray.length-1) {
  tnNr++;
  loadButtons();
 } else {
  activateButtons();
 }
}
function activateButtons() {
 mainButtons();
 for (var i = 0; i<pArray.length; i++) {
  var but = scroll.th_nav["thmb"+i];
  but.id = i;
  but.onRelease = function() {
   container.loadPic(pArray[this.id], iArray[this.id]);
   disButtons2(this.id);
  };
 }
 //skip the next lines, these will open the first picture
 //and set the first button disabled
 //container.loadPic(pArray[0], iArray[0]);
 //disButtons2(0);
}
butArray = new Array();
butArray = ["gal1_btn", "gal2_btn", "gal3_btn", "gal4_btn"];
function mainButtons() {
 for (var i = 0; i<butArray.length; i++) {
  this[butArray*].id = i;
  this[butArray*].onRelease = function() {
   galleryChoice(this.id);
   disButtons(this.id);
  };
 }
}
function disButtons2(d) {
 for (var i = 0; i<tArray.length; i++) {
  if (i != d) {
   this.scroll.th_nav["thmb"+i].enabled = 1;
   this.scroll.th_nav["thmb"+i].box._alpha = 100;
  } else {
   this.scroll.th_nav["thmb"+i].enabled = 0;
   this.scroll.th_nav["thmb"+i].box._alpha = 50;
  }
 }
}
function disButtons(d) {
 for (var i = 0; i<butArray.length; i++) {
  if (i != d) {
   this[butArray*].enabled = 1;
   this[butArray*].gotoAndStop(1);
  } else {
   this[butArray*].enabled = 0;
   this[butArray*].gotoAndStop(2);
  }
 }
}
disButtons(0);
galleryChoice(0);

thanks again for the help, ive posted in flash 8 forum but nobody havent answer yet, well i hope someboy will answer me here thanks :yoshi: