I am using Flash Professional CS5.5 and Air to develop an Android app. I am testing using the Air Debug Launcher (Mobile) to debug the code. My stage size is 800x400, which displays quite large on the laptop screen. I am curious if there is a way (without using an Emulator, or the ADL command line, or on a physical device) to test the game in a more accurate manner regarding screen size (800x400 on a Samsung GS3 is different then on another android device due to the DPI issue).
Any recommendations would be great.