Flash Slideshow and XML Cache

Hi all,

I have altered the XML Slideshow from the tutorial on this site. I moved the interval to the XML file and other properties so that the swf file doesnt have to be touched to make updates. I have just run into the problem where my webserver is reloading the xml file, but cache-ing the images, so when an image is updated, it loads the cached version. Is there a way in the script to stop it from doing so and load a fresh version of the image everytime?

Here is my code:

//-----------------------
function loadXML(loaded) {
if (loaded) {
xmlNode = this.firstChild;
image = [];
description = [];
url = [];
delay = [];
total = xmlNode.childNodes.length;
for (i=0; i<total; i++) {
image* = xmlNode.childNodes*.childNodes[0].firstChild.nodeValue;
description* = xmlNode.childNodes*.childNodes[1].firstChild.nodeValue; 
url* = xmlNode.childNodes*.childNodes[2].firstChild.nodeValue;
delay* = xmlNode.childNodes*.childNodes[3].firstChild.nodeValue;
}

firstImage();
} else {
content = "file not loaded!";
}
}
my_Date = new Date();
xmlData = new XML();
xmlData.ignoreWhite = true;
xmlData.onLoad = loadXML;
xmlData.load("http://web6.dlife.com/dLife/do/ShowContent/flash_feature/images.xml?"+my_Date.getUTCSeconds());


/////////////////////////////////////
listen = new Object();
listen.onKeyDown = function() {
if (Key.getCode() == Key.LEFT) {
prevImage();
} else if (Key.getCode() == Key.RIGHT) {
nextImage();
}
};
Key.addListener(listen);
previous_btn.onRelease = function() {
clearInterval(myInterval);    
prevImage();
};
next_btn.onRelease = function() {
clearInterval(myInterval);
nextImage();

};

play_btn._visible = 0;
p = 0;
pause_btn.onRelease = function() {
    clearInterval(myInterval);
    pause_btn._visible = 0;
    play_btn._visible = 100;
};
play_btn.onRelease = function() {
    myInterval = setInterval(pause_slideshow, delay[p]);
    pause_btn._visible = 100;
    play_btn._visible = 0;
};

/////////////////////////////////////
p = 0;
this.onEnterFrame = function() {
filesize = picture.getBytesTotal();
loaded = picture.getBytesLoaded();
preloader._visible = true;
if (loaded != filesize) {
preloader.preload_bar._xscale = 100*loaded/filesize;
} else {
preloader._visible = false;
if (picture._alpha<100) {
picture._alpha += 5;
}
}
};

function  nextImage()  {
    pause_btn._visible = 100;
    play_btn._visible = 0;
    previous_btn._visible = 100;
    next_btn._visible = 100;
    if (p<(total-1)) {
        p++;
        if (loaded == filesize) {
            picture._alpha = 0;
            picture.loadMovie(image[p], 1);
            desc_txt.text = description[p];
            url_btn = url[p];
            go_btn = url[p];
            picture_num();
            slideshow();
        }
    }else{
        p = 0;
        if (loaded == filesize) {
            picture._alpha = 0;
            picture.loadMovie(image[p], 1);
            desc_txt.text = description[p];
            url_btn = url[p];
            go_btn = url[p];
            picture_num();
            slideshow();
        }
    }
}

function prevImage() {
    pause_btn._visible = 100;
    play_btn._visible = 0;
    if (p>0) {
        p--;
        picture._alpha = 0;
        picture.loadMovie(image[p], 1);
        desc_txt.text = description[p];
        url_btn = url[p];
        go_btn = url[p];
        picture_num(); 
    }else{
        p = total - 1;
        picture._alpha = 0;
        picture.loadMovie(image[p], 1);
        desc_txt.text = description[p];
        picture_num();
    }    
} 


function firstImage() {
    previous_btn._visible = 0;
    next_btn._visible = 100;
if (loaded == filesize) {
picture._alpha = 0;
picture.loadMovie(image[0], 1);
desc_txt.text = description[0];
url_btn = url[0];
go_btn = url[0];
picture_num();
slideshow();


}
}
function picture_num() {
current_pos = p+1;
pos_txt.text = current_pos+" / "+total;
}

function slideshow() {
myInterval = setInterval(pause_slideshow, delay[p]);
}

function pause_slideshow() {
clearInterval(myInterval);
if (p == (total-1)) {
p = 0;
firstImage();
} else {
nextImage();
}
}