I have this code:
for (z=0; z<maxItems; z++) {
_root["item_"+z].onRelease = function() {
for (g=0; g<maxItems; g++) {
if (g != z) {
_root["item_"+g]._visible = false;
_root["itemArtist_"+g]._visible = false;
_root["itemName_"+g]._visible = false;
_root["itemContainer_"+g]._visible = false;
looking = false;
}
}
};
}
However, when the user clicks on the item, the:
if (g != z) {
line is now redundant because the z has already looped right through to the end, so the program has no idea which button has been clicked.
Is there a different way of doing this, bearing in mind there is hundreds of buttons so I would rather not make could for every single one!