Okay, so I’m developing my first solo game.
I’ve got code so that you have 10 lives.
but while the enemy is touching you you lose them equal to the framerate.
onClipEvent(enterFrame){
if (_root.player.hitTest(this)){
_root.lives --;
}
}
how do I make it so you can only lose one life per hit?
Also, I’ve been trying to code temporary invulnerability when the player is hurt, so they have time to recover. I have no idea how to implement this haha. Can anyone shine some light in this direction on that? I’d REALLY appreciate any help I can get, as I’m very new to all this coding business.
Here’s a demo of the game if you’d like to play it to get a feel for what I’m talking about.
http://spamtheweb.com/ul/upload/250309/47818_preloaderewd.php