Flashmatics for AS3.0

If this is more suitable to post somewhere else feel free to move it.

http://www.stylebucket.co.uk/index.php?section=Projects&page=Flashmatics

This is a fairly ambitious project I’ve started called Flashmatics, which will hopefully someday be a decent build of compatible classes for more complex mathematics in AS3.0. Basically, I lose interest in building games when I’m redoing the same old linear algebra math and particle dynamics so I figured “Why can’t this be quicker?”. I mean I’m basically doing the same thing over and over, so I’ll try and generalise it all a little and get that little bit closer to the golden function MakeGameForMePlz();

Currently it only contains some abstract algebra concepts, primarily Group and Magma theory with some useful Set theory functions to enrich it. Linear Algebra is probably next on the cards to segway into particle dynamics.

So, I’m looking for feedback and constructive criticism on everything you see in that current zip from proficient mathies, semi-mathies and non-mathies. The code, the functionality, even the writing style in the manual and acessibility of the whole concept. and also suggestions for future, like if I were to add anything in the world in the next thirty seconds, what would it be.

Thanks in advance, Dan