FMS onBWDone return

So it’s great that we can trace what we get from onBWDone… but how can I return something back to my Flash or Flex application?

I’ve tried applying a responder but it doesn’t seem to be doing anything…


package {
    
	import flash.display.Sprite;
    import flash.net.*;
    import flash.events.NetStatusEvent;

    public class Bandwidth extends Sprite
    {
        private var nc:NetConnection;
		
		// dColumbus added this
		public var res:Responder = new Responder(bwResp);
        
        public function Bandwidth()
        {
            nc = new NetConnection();
            nc.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler);
            nc.client = new Client();
            nc.connect("rtmp://fms01.tmc.vispnoc.net/bwcheck");
        }
        
        public function netStatusHandler(event:NetStatusEvent):void
        {
            switch (event.info.code)
            {
                case "NetConnection.Connect.Success":
	                // calls bandwidth detection code built in to the server
	                // no server-side code required
	                trace("The connection was made successfully");
	                nc.call("checkBandwidth", res);
	                break;
                case "NetConnection.Connect.Rejected":
	                trace ("sorry, the connection was rejected");
	                break;
	            case "NetConnection.Connect.Failed":
					trace("Failed to connect to server.");
					break;
	        }
        }
		
// dColumbus added this
		private function bwResp(removeResponse:Object):void
		{
			trace(removeResponse);
		}
    }   
}


class Client {
     public function onBWCheck(... rest):Number {
		    return 0;
     }
		
	 public function onBWDone(... rest):Number {
		    var p_bw:Number;
		    if (rest.length > 0) p_bw = rest[0];
		    // do something here
		    // when the bandwidth check is complete
		    trace("bandwidth = " + p_bw + " Kbps.");
		
// dColumbus added this	
		    return p_bw;
	}
}