Ok, I’m woking on a game and I’m having lagging issues, but I think I had an idea (not sure, lol).
I know alot of people have FPS counters i ntheir games to keep track of how fast it is running. Well, if you can see what the FPS is, why cant you alter the speed variables based on the difference between the actual FPS and the desired FPS.
For example The game’s FPS is 30 and a guy’s speed var is 6. If the fps drops down to 20 for some reason, it would see the change and bump the speed variable up to 8 (a third of the fps = a third extra speed)
Is this possible? Would the frame counter make its own lag that would defeat the purpous? Any one have any ideas? :cyclops: