Alright, I know this is a mess, please forgive me.
I’m trying to get it to load into one of the movies that its creating but it doesn’t seem to like the string, if I manually enter _root.holder_mc.mc_0 it works fine.
Any ideas?
#include "com.qlod.LoaderClass.as"
var depth = 0;
var myLoader = new com.qlod.LoaderClass();
var picPath = "";
var pics = ['winterrangep1.jpg',
'winterrangep2.jpg',
'winterrangep3.jpg',
'winterrangep4.jpg',
'winterrangep5.jpg',
'winterrangep6.jpg'];
var picText = [''];
var picCount = _root.pics.length - 1;
var objIndex = 0;
var nextX = 265.4;
var nextY = 293.9;
var prevX = 0;
var prevY = 297.4;
MovieClip.prototype.loadObj = function (file, i) {
if (file.length) {
trace(i);
objWhereToLoad = "_root.holder_mc.mc_"+i;
objWhereToLoad = objWhereToLoad.toString();
trace(objWhereToLoad);
myLoader.load(objWhereToLoad, file);
var mc_loader = _root.attachMovie("loader", "mc_loader", 4);
mc_loader._x = nextX-mc_loader._width/2;
mc_loader._y = nextY;
mc_loader.loadBar.onLoadProgress = function(loaderObj) {
this._xscale = loaderObj.getPercent();
trace(this + ' Progress: ' + loaderObj.getPercent());
};
mc_loader.loadBar.onLoadComplete = function(success, loaderObj) {
removeMovieClip(mc_loader);
current_index++;
load****();
trace(this + ' Complete');
};
myLoader.addListener(mc_loader.loadBar);
} else {
trace(this + ' No Image to Load');
}
};
var holder_mc = _root.createEmptyMovieClip("holder_mc", _root.depth++);
current_index = 0;
load**** = function () {
//var mc = loadMovie(""+pics[current_index]+"", holder_mc["mc_"+current_index]);
loadObj(pics[current_index], current_index);
if (last_index == current_index) {
break;
}
var last_index = current_index;
};
load****();
for (i=0; i<pics.length; i++) {
holder_mc.createEmptyMovieClip("mc_"+i+"", depth++);
}