Hi I have hit a road block yet again. How would I go about tweening a simple square with AS and with ease. Figure a box about 30x30 to about 300x300.
Thanks in advance
Hi I have hit a road block yet again. How would I go about tweening a simple square with AS and with ease. Figure a box about 30x30 to about 300x300.
Thanks in advance
// part 1
box = createEmptyMovieClip("mc", ++depth);
box.beginFill(0xff6600, 70)
box.moveTo(-15, -15)
box.lineTo(-15, 15)
box.lineTo(15, 15)
box.lineTo(15, -15)
box.lineTo(-15, -15)
box._x = (Stage.height/2)-15
box._y = (Stage.width/2)-15
// part 2
box.onEnterFrame = function() {
var diff = Math.round(300-this._width)
this._width += diff/4
this._height += diff/4
}
the first part of the script draws the box and positions it at the middle of the stage… the second part does the easing
thank you very much, that was an excellent example
in these two lines
this._width += diff/4
this._height += diff/4
try different values instead of 4
A3, i can’t seem to make a border around my mc that i created. i looked up the drawing methods in the reference but can’t seem to find what i need. i then thought of creating an addition mc that would be just the border or the box(mc) but i also can’t figure out how to take the fill out. when i use endFill() the box dissapears. any ideas?
thanks
can i have a look at the code (no fla:))
yes you may
box = createEmptyMovieClip("mc", ++depth);
box.beginFill(0xffffff, 80)
box.moveTo(-5,-5)
box.lineTo(-5,5)
box.lineTo(5,5)
box.lineTo(5,-5)
box.lineTo(-5,-5)
box._x = 160
box._y = 225
box.onEnterFrame = function() {
var diff = Math.round(275-this._width)
this._width += diff/2
this._height += diff/2
}
i have 2 more boxes as well, but i wont post it cuz im sure you’ll see what i mean
oops ahmed i refered to you before as A3, sry about that
the code works fine here… you’re using white for fill color, maybe that’s why you don’t see it :beam:
no no, i see it but i want it to have a different color border
aahh sorry
just use lineStyle(0, 0xff6600); instead of beginFill
sweet i tryed something like that but i couldnt get it to work.
thanks again
why not try
onClipEvent(load) {
_x = 0
_y = 0
scaleSpeed = 10
speed = 5
endx = 300
endy = 300
}
onClipEvent(enterFrame) {
this._xscale += (500 - this._xscale) / scaleSpeed; //or try scaleSpeed
this._yscale += (500 - this._yscale) / scaleSpeed;
_x += (endX-_x)/speed;
_y += (endY-_y)/speed;
}
:: Copyright KIRUPA 2024 //--