Fmx..turning around a character after hitTest

i have included a simplified fla with this query.

basically i have a character walking from right to left until reaching a hit test area, at which point the character moves from left to right and so on (there are hit test areas on either side of the characters walking path).
what i would like to do is have the character turn to face forward at each hit test point. at the moment the character faces left, and so when it hits the hit test area on the left, it begins to move in the opposite direction, but facing backwards.

i could create a replica character and replace at each hit test area, and draw in the turn around movements, but i wondered if anyone had any other suggestions.

thank you in anticipation.