[FMX04] Photo gallery alignment problem

Hey all, I’m a complete newbie when it comes to actionscript. I took the basic image gallery tutorial on this site and messed about with the code a bit so that the images move back and fourth rather than fading in and out. I’m sure there are better ways to do that than how I did, but it mostly works so I’m happy. My problem now is that I don’t know how to make the center of the photos align to the center of the stage. I can of course allign the first one, so it starts aligned, but as soon as I start scrolling through images it aligns the left side of the image to the center of the stage, any help would be much apreciated.
thanks

// variables ------------------------------------------
// put the path to your pics here, include the slashes (ie. "pics/")
// leave it blank if they're in the same directory
this.pathToPics = "images/";
// fill this array with your pics
this.pArray = ["ITT1.jpg", "ITT2.jpg", "ITT3.jpg", "ITT4.jpg"];
this.fadeSpeed = 50;
this.pIndex = 0;
var dir;
// MovieClip methods ----------------------------------
// d=direction; should 1 or -1 but can be any number
//loads an image automatically when you run animation
loadMovie(this.pathToPics+this.pArray[0], _root.photo);
MovieClip.prototype.changePhoto = function(d) {
	// make sure pIndex falls within pArray.length
	this.pIndex = (this.pIndex+d)%this.pArray.length;
	if (this.pIndex<0) {
		this.pIndex += this.pArray.length;
	}
	if (d<0) {
		dir = "Back";
	} else {
		dir = "Forward";
	}
	this.onEnterFrame = fadeOut;
	if (d<0) {
	this.onEnterFrame = fadeOutR};
};
MovieClip.prototype.fadeOut = function() {
	if (this.photo._x>-575) {
		this.photo._x -= this.fadeSpeed;
	} else {
		this.loadPhoto();
	}
};
MovieClip.prototype.fadeOutR = function() {
	if (this.photo._x<575) {
		this.photo._x += this.fadeSpeed;
	} else {
		this.loadPhoto();
	}
};
MovieClip.prototype.loadPhoto = function() {
	// specify the movieclip to load images into
	var p = _root.photo;
	//------------------------------------------
	//start alpha
	if (dir == "Forward") {
		p._x = 575;
	} else {
		p._x = -575;
	}
	p.loadMovie(this.pathToPics+this.pArray[this.pIndex]);
	this.onEnterFrame = loadMeter;
};
MovieClip.prototype.loadMeter = function() {
	var i, l, t;
	l = this.photo.getBytesLoaded();
	t = this.photo.getBytesTotal();
	if (t>0 && t == l && dir == "Forward") {
		this.onEnterFrame = fadeIn;
	} if (t>0 && t == l && dir != "Forward") {
		this.onEnterFrame = fadeInR;
	}
};
MovieClip.prototype.fadeIn = function() {
	if (this.photo._x>Stage.width/2) {
		this.photo._x -= this.fadeSpeed;
	} else {
		this.photo._x = Stage.width/2;
		this.onEnterFrame = null;
	}
};
MovieClip.prototype.fadeInR = function() {
	if (this.photo._x<Stage.width/2) {
		this.photo._x += this.fadeSpeed;
	} else {
		this.photo._x = Stage.width/2;
		this.onEnterFrame = null;
	}
};

// Actions -----------------------------------------
// these aren't necessary, just an example implementation
this.onKeyDown = function() {
	if (Key.getCode() == Key.LEFT) {
		this.changePhoto(-1);
	} else if (Key.getCode() == Key.RIGHT) {
		this.changePhoto(1);
	}
};
Key.addListener(this);