FMX04 - rounding numbers (kind of)

I have a problem for a project about numbers (standard deviations…)

How do i round the nubers to say 2 decimals, how do i cut out the rest of the
number from a dynamic field i’m using to display them…

example:

2.45727276566 to 2.45 (or 2.46 doesn’t really matter in my case)

im used to using the standard syntax in cpp ("%.2f" or in flash i presume something
like variable_im_displaying.2 but it doesn’t work

if anyone knows please help :smiley: