Hey!
Working on a game, shooter. I’m stuck with characters head movement. The head of the character should be aimed in the same direction where the mouse is. It works, until i flip the body (xscale -100), then the rotation wont work anymore. I have set the rotation that way: it rotates only from 150 degrees to 190 degrees, and i want this range in the “other side” too.
I have included a .fla, just click the buttons and drag the mouse in front of the face, and you will see my problem. So in conclusion: i want the face to follow the mouse direction in some range, and then too, when i flip the face.
Hope you help soonC:-)