[u]**Frame Actions:
**[/u] [center]I am currently making a game, called Rancher. Every thing goes fine untill you reach the loaction of which the flash program randomly selects a monster for you. It’s all fine and dandy, then when you go back to the town the monsters not there!
In the frame actions in the Town Scene I have this:
_root.hare._visible = 0;
_root.Naga._visible = 0;
_root.wolf._visible = 0;
_root.dino._visible = 0;
_root.Golem._visible = 0;
_root.Suezo._visible = 0;
In the button actions in which it is in the scene of the monster cut-scene at the end of it I have this:
on (release) {
gotoAndStop(“Town”, 1);
_root.Naga._visible = 1;
}
In **_root.Naga._visible = 1; **Naga is for all the other monsters up there, I didn’t want to spam this thread with same AS just differnt names.
Me my self, I thought it was the frame actions, If any one else knows why this is happening; Please let me know.
Thanks in advance
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