i have a button inside an mc which i have told to set i=2 … or another number depending on the button but for the sake of argument … i will be 2 for now. when i = 2 i want the _root timeline to gotoAndPlay frame label 2
so on the main timeline i have an action in a frame that says
gotoAndPlay("*");
whats wrong with this statement …
oh yeah … and inside the mc on the button i have the code
it’s an experimental site i’m working on … and since i didn’t know exactly what i was going to do when i started … it’s kind of sloppy as far as the way it’s put together … but once i get the coding working … i’m going to redo it so i can update it much more easily.
the purpose is i’m trying to figure out how to do in and out animations for the different button contents … i.e. when the user clicks a button … the old content animates going out and then the new content whatever it is … comes in
and i can’t get the progress bar to work … i know theres a tutorial on kirupa … but i’d like to figure out how to use the one i have instead of going through a tutorial … b/c i like how this one works … so if someone could d/l my fla and help me figure out how to make the component in scene 1 work … i would greatly appreciate it … thanks
Creating engaging and entertaining content for designers and developers since 1998.