Hi,
I have a very basic question. What the best way to calculate friction in an ENTER_FRAME event that moves an objecct using Verlet integration?
For example:
_temporaryX = x;
_temporaryY = y;
_vx = x - _oldX;
_vy = y - _oldY;
_frictionX = ???;
_frictionY = ???;
x += _vx + _accelerationX + _frictionX;
y += _vy + _accelerationY + _frictionY;
_oldX = _temporaryX;
_oldY = _temporaryY;
Any thoughts would be welcome
Thanks!