Full screen tiling working, but not working right?

am using bitmapdata to make me a nice lil’ background image, and it works great…until it’s resized. Whats happening is it’s creating a new bgHolder clip on the resize, NOT resizing the current empty clip “bgHolder”

Here’s the code(taken from various posts)

import flash.display.BitmapData;
#include “mc_tween2.as”
Stage.align = “TL”;
Stage.scaleMode = “noScale”;
var myListener:Object = new Object();
myListener.onResize = function() {
createBG();
};
Stage.addListener(myListener);
var bgHolder:MovieClip = _root.createEmptyMovieClip(“bgHolder”, _root.getNextHighestDepth());
var BG_LINKAGE:String = “bg”;
function createBG():Void {
var tile:BitmapData = BitmapData.loadBitmap(BG_LINKAGE);
with (bgHolder) {
beginBitmapFill(tile);
moveTo(0,0);
lineTo(Stage.width,0);
lineTo(Stage.width,Stage.height);
lineTo(0,Stage.height);
lineTo(0,0);
endFill();
}
}
createBG();