Hi
I’m using keyDown / mouseWheel to enable a nextImage() in a thumbgallery
it works in testing mode… fine
but when I simulate download, the function gets called twice. I’ve added a simple test to ensure its not being called somewhere else
stop();
big = this
listen = new Object();
listen.onKeyDown = function() {
if (Key.getCode() == Key.LEFT) {
trace("left");
if(big == _level0.item0.icon.inner.bigpreview){
big._parent.prevImage();
}
} else if (Key.getCode() == Key.RIGHT) {
if(big == _level0.item0.icon.inner.bigpreview){
big._parent.nextImage();
}
}
};
Key.addListener(listen);