Fuse Kit anyone?

Hello - I have a movie-clip that contains a fuse kit action which I’m trying to load into another move. This action is done through a button and when a continually press the button it will get hick-ups and load the movie without starting the fuse, but then it starts a few seconds later (delay not intended).

Is there a fix for this issue?

Thanks

CG

Here is my code:

Main Movie:

import com.mosesSupposes.fuse.*;
ZigoEngine.simpleSetup(Shortcuts,PennerEasing,Fuse);

left_mc._alpha=0;
middle_mc._alpha=0;
nav_mc._alpha=0;
who_mc._alpha=0;

nav_mc.why_btn.whyblue_btn._alpha=0;
nav_mc.what_btn.whatblue_btn._alpha=0;
nav_mc.want_btn.wantblue_btn._alpha=0;

Fuse.openGroup();

left_mc.fadeIn(1,easy, .35);
middle_mc.fadeIn(1,easy, .45);
who_mc.fadeIn(1,easy, .65);
nav_mc.fadeIn(2,easy, .95);

Fuse.closeAndStart();

function loadSection1() {
loadMovie(“who.swf”, blank_mc);
loadMovie(“who_txt.swf”, blank2_mc);
}

var who = new Fuse (
{ func:“loadSection1”}
);

Main Movie Button:

on (press){
who.start();
}

External Movie:

import com.mosesSupposes.fuse.*;
ZigoEngine.simpleSetup(Shortcuts,PennerEasing,Fuse);

who_mc._alpha=0;

Fuse.open();

who_mc.fadeIn(2,easy);

Fuse.closeAndStart();