Gallery Slideshow Issues ! Need Help in Resizing

My code below, I was able to tweak from a friend. I wanted to create a dynamic image library that is easily updated from an outside folder. Though the problem is the images cover the whole stage. I can seem to figure out how change it so that the images appear at a specific location and specific size.

Highlighted in red is where I tweaked the code. Please Help, I really could use the knowledge.

Thanks in advance.

[SIZE=“1”]import fl.transitions.;
import fl.transitions.easing.
;
////////////////////////////////////////////////////////////////////////
// Variables Initiation and Declaration
////////////////////////////////////////////////////////////////////////
var pic_prev_mc:MovieClip=new MovieClip();
var pic_mc:MovieClip=new MovieClip();
var picInitial_mc:MovieClip=new MovieClip();
var xmlLoader:URLLoader = new URLLoader();
var xmlData:XML;
var thumbLoader:Loader;
var index:int=0;
var picArray:Array=new Array();
var timer :Timer=new Timer(3000,4);
var curr:int=1;
var totalPictures:int;
var flag:int=0;
var bitmap:DisplayObject;
var effect:Object=Photo;
////////////////////////////////////////////////////////////////////////
// Function XMl Loading
////////////////////////////////////////////////////////////////////////
xmlLoader.addEventListener(Event.COMPLETE, LoadXML);
var httpHeader : URLRequestHeader = new URLRequestHeader(“pragma”,“no-cache”);
var path:String=“Banner.xml”;
xmlLoader.load(new URLRequest(path));

[COLOR=“Red”]function LoadXML(e:Event):void {
xmlData = new XML(e.target.data);
stage.scaleMode = StageScaleMode.NO_BORDER;
stage.stageWidth=xmlData.Width;
stage.stageHeight=xmlData.Height;
getValues(xmlData);[/COLOR]

}// end of Load XML
xmlLoader.addEventListener(IOErrorEvent.IO_ERROR,funcError);
function funcError(event:IOErrorEvent){
trace(“Error occured in XML Loading”);
}
function getValues(input:XML) {
var xmlCategoryList:XMLList = input.children();
totalPictures=input.children().length();
var item:XML;
for each (item in xmlCategoryList) {

	loadThumbs();
}

}
////////////////////////////////////////////////////////////////////////
// Function loadThumbs
////////////////////////////////////////////////////////////////////////
function loadThumbs():void {
thumbLoader = new Loader();
thumbLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loadThumbProgress);
thumbLoader.contentLoaderInfo.addEventListener(Event.INIT, thumbLoaded);
thumbLoader.load(new URLRequest(String(xmlData.path[index])));//access the thumbnails

function loadThumbProgress(e:ProgressEvent):void {
}
////////////////////////////////////////////////////////////////////////
// Function  thumbloaded
////////////////////////////////////////////////////////////////////////
function thumbLoaded(e:Event):void {
	for(var i:int=0;i<totalPictures;i++){;
	picArray*=xmlData.path*;

}
addChild(picInitial_mc);
picInitial_mc.addChild(thumbLoader.content);
bitmap=thumbLoader.content;

}
function xmlLoadFail(event:IOErrorEvent):void {
trace(“error loading the XML”);
}
}
////////////////////////////////////////////////////////////////////////
// Function Next Pic Loading
////////////////////////////////////////////////////////////////////////
function nextPicLoad(string:String) {
thumbLoader = new Loader();
thumbLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loadThumbProgress);
thumbLoader.contentLoaderInfo.addEventListener(Event.INIT, thumbLoaded);
thumbLoader.load(new URLRequest(String(string)));

function thumbLoaded(e:Event):void {
stage.addChild(thumbLoader.content);
addChild(pic_mc);
addChild(thumbLoader.content);
pic_mc.addChild(thumbLoader.content);
bitmap=thumbLoader.content;
//Blinds, Fade, Iris, Photo, PixelDissolve, Rotate, Squeeze, Wipe, or Zoom.
TransitionManager.start(pic_mc,{type:Wipe,direction:Transition.IN,duration:3,easing:Strong.easeIn});
TransitionManager.start(pic_mc,{type:Fade,direction:Transition.IN, duration:3, easing:Strong.easeIn});

}

function loadThumbProgress(e:ProgressEvent):void {
}

}

////////////////////////////////////////////////////////////////////////
// Function Pic Display
////////////////////////////////////////////////////////////////////////

function picDisplay() {
timer.start();
timer.addEventListener(TimerEvent.TIMER_COMPLETE,funcTimer);
function funcTimer(event:TimerEvent) {
for(var k:int=0;k<pic_mc.numChildren;k++){
pic_mc.removeChildAt(k);

}
if (flag==0) {
	flag=1;
	removeChild(picInitial_mc);
} else {
	removeChild(pic_mc);
	}
addChild(bitmap)
nextPicLoad(picArray[curr]);
curr++;

if (curr==totalPictures) {
	curr=0;
}
timer.reset();
timer.start();

}
}
picDisplay();
stop();
[/SIZE]