Game Health bar/Frame Label - Help please

[COLOR=#000000][FONT=verdana]I have my Health bar that works perfect it goes down when a enemy attacks it etc how ever when it reaches <=0 it does not play the ‘fail_mc’ and Label, infact the fail_mc apears by itself without being told to show. here my health code:[/FONT][/COLOR]

[COLOR=#000000][FONT=verdana]onClipEvent (load) {[/FONT][/COLOR]
[COLOR=#000000][FONT=verdana]var health:Number = 100;[/FONT][/COLOR]
[COLOR=#000000][FONT=verdana]}[/FONT][/COLOR]
[COLOR=#000000][FONT=verdana]onClipEvent (enterFrame) {[/FONT][/COLOR]
[COLOR=#000000][FONT=verdana]_width = health;[/FONT][/COLOR]
[COLOR=#000000][FONT=verdana]if (_root.health<=0) {[/FONT][/COLOR]
[COLOR=#000000][FONT=verdana]_root.fail_mc.gotoAndStop(“fail”);[/FONT][/COLOR]

[COLOR=#000000][FONT=verdana]}[/FONT][/COLOR]
[COLOR=#000000][FONT=verdana]updateAfterEvent();[/FONT][/COLOR]
[COLOR=#000000][FONT=verdana]}[/FONT][/COLOR]

[COLOR=#000000][FONT=verdana]the fail_mc has 2 frames the 1st frame is Blank with nothing on it [/FONT][/COLOR]
[COLOR=#000000][FONT=verdana]with code: stop();[/FONT][/COLOR]
[COLOR=#000000][FONT=verdana]the 2nd frame has the text ‘‘Fail’’ this also has the frame label “fail”[/FONT][/COLOR]
[COLOR=#000000][FONT=verdana]when i test the game the text “fail” is showing without being told to show by the health bar hitting 0 or less.[/FONT][/COLOR]

[COLOR=#000000][FONT=verdana]I have an Ememy code and player code i will post them if needed i will also send FLA if you need to have a look.[/FONT][/COLOR]
[COLOR=#000000][FONT=verdana]I would be so greatful if someone can crack this! [/FONT][/COLOR]
[COLOR=#000000][FONT=verdana]Thanks in advance![/FONT][/COLOR]