I’m running Flash CS4 and compiling a project for Flash 10, at least for the time being. The short of my question is this: do TextFields have a memory leak? I was trying to track down leaks in my code (my code is a morass of comments and virtually - no, scratch that, with the exception of the below, nothing is actually running) and couldn’t help but notice that every time my placeholder visuals (squares with “Idle0”, “Idle1” written on them in text fields) animated, I would lose memory like someone had jabbed a hole in my code! Even stop()-ed, the three text fields I have on/off screen seem to cost me a few kilobytes every few frames or so - depending on what I’m doing - compared to a sprite with poor mockups I did to help track this down.
Obviously I’m not going to go live with placeholders but I just want to be sure I’m reading the situation right. Leaky TextFields?