Getters not working

I’m kind of new to as3 classes and communicating between them anyway i get an
error:
Error #1009: Cannot access a property or method of a null object reference.
at PlayerShip/scrollWithPlayer()[/Users/Bill/Desktop/Lunar_Madness_Xprmnt 2/PlayerShip.as:158]

for this line of code:

var foregroundHalfWidth:uint = _foreground.width / 2;

but I have a getter to get _foreground from another class that I added it to the stage in. :

public static function get Foreground():Bitmap
{
return _foreground;
}

so I don;t know why it won’t work. If anyone could tell me why it doesn’t work please do. Thanks, here’s all the code:

Here’s the Main class code:

package {
import flash.display.MovieClip;
import flash.events.Event;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;

public class Lunar_Madness extends MovieClip
{
	public static var _foreground:Bitmap;
	public var _foreground:Bitmap;
	
	public static var _bgTwo:Bitmap;
	public var _bgTwo:Bitmap;
	
	public static var _bg:Bitmap
	public var _bg:Bitmap;
	
	public var imageBitmapData:BitmapData;
	public var imageBitmapData2:BitmapData;
	public var imageBitmapData3:BitmapData;
	public var imageBitmapData4:BitmapData;

	
	public var _playerShip:PlayerShip;
	
	
	public static var _gamelevel:Gamelevel;
	
	public function Lunar_Madness()
	{
		addEventListener(Event.ADDED_TO_STAGE,onAddedToStage);
	}
	private function onAddedToStage(event:Event):void
	{ 
	
		//Initialize properties
		_gamelevel = new Gamelevel;
		addChild(_gamelevel);
		_playerShip = new PlayerShip();
		
		imageBitmapData = new BG2(864, 287);
		_bgTwo = new Bitmap(imageBitmapData);
		_bgTwo.x = -26;
		_bgTwo.y = 216;
		_gamelevel.addChild(_bgTwo);
		
		imageBitmapData = new BG(864, 70);
		_bg = new Bitmap(imageBitmapData);
		_bg.x = -26;
		_bg.y = 286;
		_gamelevel.addChild(_bg);
		
		imageBitmapData = new Fg(1437, 376);
		_foreground = new Bitmap(imageBitmapData);
		_foreground.x = -26;
		_foreground.y = 176;
		_gamelevel.addChild(_foreground);
		
		
		addChild(_playerShip);
		
		
		
		stage.addEventListener(KeyboardEvent.KEY_DOWN, _playerShip.onKeyDown);
		stage.addEventListener(KeyboardEvent.KEY_UP, _playerShip.onKeyUp);
		
		
		addEventListener(Event.ENTER_FRAME, onEnterFrame);
		addEventListener(Event.REMOVED_FROM_STAGE, onRemovedFromStage);
	}
	private function onRemovedFromStage(event:Event):void
	{
		removeEventListener(Event.ENTER_FRAME, onEnterFrame);
		removeEventListener(Event.ADDED_TO_STAGE, onAddedToStage);
		removeEventListener(Event.REMOVED_FROM_STAGE, onRemovedFromStage)
	}
	
	
	private function onEnterFrame(event:Event):void
	{//Directives....
		_playerShip.frameEvents();
		
		}
	public static function get GameLevel():Object
		{
			return _gamelevel;
		}
	/*public static function get Player():Bitmap
		{
			return _player;
		}*/
	public static function get Foreground():Bitmap
		{
			return _foreground;
		}
	public static function get BackgroundTwo():Bitmap
		{
			return _bgTwo;
		}
	public static function get Background():Bitmap
		{
			return _bg;
		}
		
		
	
}

}

and the other class(Most of it):

package {
import flash.display.MovieClip;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
import flash.events.Event;

public class PlayerShip extends MovieClip
{
	private const SPEED:Number = .4;
	public static var gravity:Number = .025;
	
	private var _vx:Number = 0;
	private var _vy:Number = 0;
	private var _stageWidth:Number;
	private var	_stageHeight:Number;
	private var _foreground:Object;
	private var _bgTwo:Object;
	private var _bg:Object;
	private var _gamelevel:Object;
	public var imageBitmapData:BitmapData;
	public static var _player:Bitmap;
	public var _player:Bitmap;
	
	
	private var rightInnerBoundary:uint;
	private var leftInnerBoundary:uint;
	private var topInnerBoundary:uint;
	private var bottomInnerBoundary:uint;
	
	private var reached_end:Boolean = false;
	private var reached_left_end:Boolean = false;
	private var reached_top:Boolean = false;
	private var reached_bottom:Boolean = false;
	
	
	
	
	
	
	public function PlayerShip()
	{
		addEventListener(Event.ADDED_TO_STAGE, onAddedToStage);
	}
	private function onAddedToStage(event:Event):void
	{ 
	
		//Initialize properties
		_stageWidth= stage.stageWidth;
		_stageHeight= stage.stageHeight;
		
		
		
		
		imageBitmapData = new Lander(63, 53);
		_player = new Bitmap(imageBitmapData);
		_player.x = 26;
		_player.y = 16;
		_gamelevel.addChild(_player);
		
		
		
		rightInnerBoundary = (_stageWidth / 2) + (_stageWidth / 4);
		leftInnerBoundary = (_stageWidth / 2) - (_stageWidth / 4);
		topInnerBoundary = (_stageHeight / 2) - (_stageHeight / 4);
		bottomInnerBoundary = (_stageHeight / 2);
	
		
		//Add event listenters
		
		
		
		
		addEventListener(Event.REMOVED_FROM_STAGE, onRemovedFromStage);
		
	}
	private function onRemovedFromStage(event:Event):void
	{
		
		removeEventListener(Event.ADDED_TO_STAGE, onAddedToStage);
		removeEventListener(Event.REMOVED_FROM_STAGE, onRemovedFromStage)
	}
	
	
	public function onKeyDown(event:KeyboardEvent):void
	{
		switch (event.keyCode)
		{
		  case Keyboard.LEFT:
		    _vx -= SPEED *.5;
		    break;
		    
		  case Keyboard.RIGHT:
		  	_vx += SPEED * .5;
		    break;
		    
		  case Keyboard.UP:
			_vy -= SPEED;
		  break;
		  
		case Keyboard.DOWN:
		  
		  break;
		}
	}
	
	public function onKeyUp(event:KeyboardEvent):void
{
	if (event.keyCode == Keyboard.LEFT 
	|| event.keyCode == Keyboard.RIGHT)
	{
	   //_vx = 0;
	  }
	  
	  if (event.keyCode == Keyboard.UP 
	  || event.keyCode == Keyboard.DOWN)
	{
	   //_vy = 0;
	  }
	  
	  
	 
}

	
	
	
	
	
	
	public function frameEvents():void
	{//Directives....
		scrollWithPlayer();
		
		
	}
	
	
	public function scrollWithPlayer()
	{
		
		_player.x += _vx;
		_player.y += _vy;
		_vy += gravity;
		trace(_vx);
		
		_gamelevel = Lunar_Madness.GameLevel;
		_foreground = Lunar_Madness.Foreground; 
		_bg = Lunar_Madness.Background; 
		_bgTwo = Lunar_Madness.BackgroundTwo;
		
		
		
		
		var playerHalfWidth:uint = _player.width / 2;
		var playerHalfHeight:uint = _player.height / 2;
		var foregroundHalfWidth:uint = _foreground.width / 2;
		var foregroundHalfHeight:uint = _foreground.height / 2;
		var scrollingX:Boolean = false;
		var scrollingY:Boolean = false;
	}

THANK YOU:soviet: