Getting a property from an instance name stored in an array

hi everyone…I’ve got this code -

var enemyArrayOneA:Array = new Array();

for (var i = 1; i <= 84; i++) {
    /*  
        we want to add mc.main1.a_0 + i to anything less than 10 since the numbers go up by 01, 02, 03, 04, etc.
        before 10
    */
    if (i < 10) {
        enemyArrayOneA* = "mc.main1.a_0" + i;
    }
    /*
        after 9 we can ditch the 0, everything is added in order as you may notice, so even after the first
        if is checked, the second else if adds to the array from where it left off.
    */
    else if (i > 9) {
        enemyArrayOne* = "mc.main1.a_" + i;
    }
    if (i < 10) {
        trace("mc.main1.a_0" + i + ".x = " + enemyArrayOne*);
    }
    if (i > 9) {
        trace("mc.main1.a_" + i + ".x = " + enemyArrayOne*);
    }
}

I try to use race(“mc.main1.a_0” + i + ".x = " + enemyArrayOne*.x); and it doesn’t work…I’m trying to find out if I can store instance names of movie clips inside an array and retrieve the movie clip’s x and y positions. Is this possible? Please help.