I’m giving the final touches to my latest game and thought about doing a Sound Test option, basically an MP3 player with all the sounds in the game. Now, all my sounds are loaded from an SWC compiled in Flash CS3. I have read in several places that you can only get ID3 info from MP3’s loaded dynamically, using Sound.load(“myMp3.mp3”).
When I try to see this info for any of the sounds in my SWC, all the fields return null. Can it be done? Or does sound files inside an SWC qualify as embbeded assets?
I have the feeling it is the latter, but haven’t found any definite answers.